http://imgur.com/gallery/HzY8Jf1
Awesome. I want to play nowwwww.
Here is the longer version.
Awesome. I want to play nowwwww.
Here is the longer version.
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Crazy. We have been waiting for this for a long time.
Remember in the 90's when VR was THE FUTURE! Then it just disappeared.
One step closer to the end game which is being able to plug your mind straight into the VR world and then none of us will ever leave the house! lol.
I don't think there is a perfect solution for moving around. Honestly, the biggest shortcoming. Even with augmented reality you would have to put objects in the game to match your environment but that would take away from the total immersion.
Just don't see how you will ever get away from using a controller to navigate and games on "rails" that automatically move you forward suck.
Still looking forward to it.
Hi there! I am a total newbie in Virtual Reality
As it turned out, there is a huge variety of VR
https://www.bestadvisers.co.uk/virtual-reality-headsets
Samsung Gear looks pretty nice and well-made, besides there are lots of positive reviews. I just can't get understand, where do you get games for this and do u need a separate game pad??
He was a spammer. Not sure why this post didn't get deleted, but I've taken care of it now.I personally was not impressed. The screen was low resolution and yes there is a controller. You purchase the games via Samsung's store which you can access via the phone. I believe some games are available on google play.
If you just want to get your feet wet this will probably work.
http://www.samsung.com/global/galaxy/gear-vr/
I did it a couple weeks back. I plunked down for a PSVR. It's the weakest of the bunch in terms of raw horse power but it actually does a better job on the "screen door" effect because of the subpixel tech Sony is using.
I tried the other 2 first (Oculus & Vive). Both were impressive and had better graphics but the screen door effect was pretty noticeable on both. Not to mention the price to get into those was really high (including the PC).
Plus what put PSVR over the edge for me was the number of games in the pipeline. There just seemed to be a ton of promised support games wise for the PSVR.
So far so good. Yes, I wish it was higher resolution but the good news is that the PS4 Pro has extra juice the developers have not even used yet. So this first batch is maxed out for the older PS4 but has not yet maximized the PS4 Pro. The games will work for either but soon Sony says "enhanced" modes for future PSVR games will take advantage of the extra juice in the Pro model.
Last but not least the games. I have to tell you that even though this first batch of games again could be better visually you get lost in the worlds. The immersion in some of these games is amazing. Developers are just learning how to program for these. The ceiling is high IMO.
I am surprised the xbone X didnt have VR as a explanation point on its hardware, hopefully they do something similar as I dont have a playstation.
The XBOX X will have AR support but I just read a rumor that they might make a deal for VR support as well. Whatever that means. I think MS will push hard for their AR technology though.
I thought for sure they were going to push it as mixed reality and have AR and VR. The machine can handle it, thats for sure. I guess we'll see. The Oculus comes with an Xbone remote so it seemed a given there would be a partnership and games.
I did it a couple weeks back. I plunked down for a PSVR. It's the weakest of the bunch in terms of raw horse power but it actually does a better job on the "screen door" effect because of the subpixel tech Sony is using.
I tried the other 2 first (Oculus & Vive). Both were impressive and had better graphics but the screen door effect was pretty noticeable on both. Not to mention the price to get into those was really high (including the PC).
Plus what put PSVR over the edge for me was the number of games in the pipeline. There just seemed to be a ton of promised support games wise for the PSVR.
So far so good. Yes, I wish it was higher resolution but the good news is that the PS4 Pro has extra juice the developers have not even used yet. So this first batch is maxed out for the older PS4 but has not yet maximized the PS4 Pro. The games will work for either but soon Sony says "enhanced" modes for future PSVR games will take advantage of the extra juice in the Pro model.
Last but not least the games. I have to tell you that even though this first batch of games again could be better visually you get lost in the worlds. The immersion in some of these games is amazing. Developers are just learning how to program for these. The ceiling is high IMO.
VIVE and it isn't close. Better games and better support. Even those all use Steam, it doesn't mean all VR games work on all headsets.
If you can wait another year or two and get the wireless VIVE that would be best. If not, I would consider at least waiting a month or two. The VIVE Pro headset is coming out next month and has a chance to bring down prices even more.
One of the biggest reasons why I don't play VR as often as I like is because the cord that has to connect to your PC is constantly in your way. No matter what I do, I end up stepping on the cable.
VIVE and it isn't close. Better games and better support. Even those all use Steam, it doesn't mean all VR games work on all headsets.
If you can wait another year or two and get the wireless VIVE that would be best. If not, I would consider at least waiting a month or two. The VIVE Pro headset is coming out next month and has a chance to bring down prices even more.
One of the biggest reasons why I don't play VR as often as I like is because the cord that has to connect to your PC is constantly in your way. No matter what I do, I end up stepping on the cable.
PSVR is quite nice. It's ability for 120fps is the best on the market. The problem is the hardware behind it. The consoles, even X1X just aren't powerful enough to truly deliver the top notch experience. People just don't understand that the consoles CPU are literally cutting off 40-60 frames per second from the top end. To truly get higher framerates you NEED a good CPU. The consoles have absolute crap CPU's.
You can have the same roughly GPU power as the X1X, but have an i7, and your PC will run the games at 80-120 FPS or higher on the same settings that are 30-55ish FPS on an X1X.
Thus to compensate for that on PSVR they have to drastically lower the IQ and resolution, so it doesn't even match the capability of the PSVR screen.
Vive only has the room aspect, hand controls, and a slightly higher resolution (which is nothing really) going for it in terms of actual hardware.
PSVR also has been the cheapest, as low as $149.99, and quite often has sales at $199.99.
Wires are a problem, and when the wireless (with hopefully replacement batteries!!! that's the key... you don't want to throw the thing out when the battery dies/has 30 minute life) versions eventually hit the market, they'll be great.
Trinus allows you to use PSVR on PC. Obviously not everything is quite compatible if the game requires the room/touch type inputs.
https://www.trinusvirtualreality.com/psvr/
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PSVR is quite nice. It's ability for 120fps is the best on the market. The problem is the hardware behind it. The consoles, even X1X just aren't powerful enough to truly deliver the top notch experience. People just don't understand that the consoles CPU are literally cutting off 40-60 frames per second from the top end. To truly get higher framerates you NEED a good CPU. The consoles have absolute crap CPU's.
You can have the same roughly GPU power as the X1X, but have an i7, and your PC will run the games at 80-120 FPS or higher on the same settings that are 30-55ish FPS on an X1X.
Thus to compensate for that on PSVR they have to drastically lower the IQ and resolution, so it doesn't even match the capability of the PSVR screen.
Vive only has the room aspect, hand controls, and a slightly higher resolution (which is nothing really) going for it in terms of actual hardware.
PSVR also has been the cheapest, as low as $149.99, and quite often has sales at $199.99.
Wires are a problem, and when the wireless (with hopefully replacement batteries!!! that's the key... you don't want to throw the thing out when the battery dies/has 30 minute life) versions eventually hit the market, they'll be great.
Trinus allows you to use PSVR on PC. Obviously not everything is quite compatible if the game requires the room/touch type inputs.
https://www.trinusvirtualreality.com/psvr/
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SO I bought a 15" asus helios 300 predator (mouthful) gaming laptop. It can run any VR headset on the market.
I have $500 in credit on amazon.com.......
hmmmmmmmm
I guess I'm going to have to over analyze everything for a week and make a decision. Right now you have the vive, the rift and the new windows mixed reality headsets all with their own pros and cons it seems. All 3 access SteamVR so the gaming selection should be similar on everything.
The ASUS mixed reality headset is about 250 right now where the vive is 500 and the rift is 400. The asus has no speakers but I have headphones I could use.
hmmmmmm