February 24th, 2009, 08:30 AM
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#1
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Want a toothpick?
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So is it impossible to get to the QB now?
The Czars have now played 2 games and we have 1 total sack. I'm thinking the jump the snap VA does nothing.
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February 24th, 2009, 08:36 AM
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#2
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Fewer ghosts in Realityland
Join Date: Mar 2004
Location: Minnesota. Crap.
Posts: 7,971
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This game may not have been the best indicator. I lobbied to get Bradley a start in one scrimmage, I wanted to see what 10 in jumpsnap does and 10 in first step does.
Because his strength is too low he didn't really have an impact.
I'm betting if we had our LDE starter in the pressure would have been better.
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February 24th, 2009, 12:32 PM
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#4
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Banned
Join Date: Oct 2007
Posts: 4,744
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I think a couple of factors to consider:
During the reset - olinemen obviously went for the blocking and strength VA.
Olinemen are becoming more agile...not quite fast...but definitely more mobile.
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February 24th, 2009, 12:35 PM
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#5
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Want a toothpick?
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Ahh...this is why I believe strength is more important for DE. Need it to create separation and then go around. Not sure if this works though. Hasn't helped Sutcliffe any! 
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You can't climb the ladder of success with your hands in your pockets.
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March 9th, 2009, 06:31 AM
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#6
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Banned
Join Date: Oct 2007
Posts: 4,744
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BRB is on track to have his best season...4th in sacks and 3rd in hurries.
I've come to the impression that Agility has 0 effect on acceleration...sure it does effect how much you lose when changing direction.
Then I found this post:
Quote:
Originally posted by brialt1
This was what my teammate found following the original agility patch in early August (Which is when Bort made his changes to Agil)
(Note to people who've studied physics: I'm using the general population's definition of acceleration - how fast you speed up - not the more general definition which includes slowing down and turning. I haven't figured out how to test those.)
I thought that Bort said that he'd changed things so Agility had a greater effect on acceleration this season. My measurements say that Agility has no noticeable affect on acceleration.
Before Game 2, I recorded the stats for everyone on the kickoff team who had their builds open to teammates (all but "Thunder" De Prince and DW wins). After the game, I looked at our opening kickoff, where everyone had 100% morale and (presumably) energy.
http://goallineblitz.com/game/replay...pbp_id=1412910
I clicked through it frame by frame, and used Photoshop to measure our players' positions in each frame. From this, I calculated the top speed of our 10 KOS men and their accelerations.
The accelerations had nothing to do with the players' Agility, and only depended on a player's speed. This can be observed without any calculations. If acceleration and speed were not directly linked, you could see the high acceleration, low speed guys taking a quick lead, then eventually getting passed by the low acceleration, high speed guys. This does not happen - a player who takes a lead never gives it up. Every player takes roughly 14 frames to reach their top speed, whatever that may be (although Runya Down and Brandon Browner, with First Step 1 were a bit quicker).
I graphed top speed versus the Speed attribute, and it was pretty linear. Then, I noticed that if I knocked 10% off three players' Speeds, it was essentially perfectly linear. I assumed those three guys were playing on Normal intensity instead of Hard.
The equation for a player's top speed on Hard intensity, with full energy/morale, was (top speed) = 0.055*(Speed) + 2.94 (in pixels/frame).
So then I looked at a similar experiment that I did with another team, where the players are around level 20. I found that the data didn't fit the line very well, unless I knocked 20% off the Speed of about half the players.
I can't believe half of the players are on Relaxed, and none on Normal, so I think there's something else going on. Something is penalizing certain players' speeds, but I can't find a pattern. It's not (simply) their weight, Agility, level ... I'm at a loss.
Anyway, I hope that someone managed to make it through this, and has some insight for me. I feel like writing Bort an angry email.
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Quote:
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Originally Posted by Viscount
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With the Jump the Snap VA frustrating me - I switched the equipment to all speed and got much better results (3 Tkl, 4 Hry, 2 Sack)...we'll see in the next game if this is something that will work for us.
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March 9th, 2009, 10:01 AM
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#7
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Want a toothpick?
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SOOOO....maybe we should change our EQ from agility to speed? I changed my VA from JTS to Tough to block or whatever it is called. Worked for me last year.
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You can't climb the ladder of success with your hands in your pockets.
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March 9th, 2009, 10:26 AM
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#8
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Banned
Join Date: Oct 2007
Posts: 4,744
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Quote:
Originally Posted by Beaver
SOOOO....maybe we should change our EQ from agility to speed? I changed my VA from JTS to Tough to block or whatever it is called. Worked for me last year.
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I dunno....right now BRB has 108 speed to go with his JTS. Originally I thought high agility factored in with acceleration...but those previous posts got me thinking into trying something different.
I'm still testing the "all speed" route...last game was fairly successful against a level 38 ROT and 40ish TE.
If BRB kicks ass again - then I would say "yea".
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March 9th, 2009, 10:30 AM
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#9
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Banned
Join Date: Oct 2007
Posts: 4,744
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Don't get me wrong - we can drop in $ to switch over sutcliffes gear to all speed just fer giggles...but I have no idea if its working.
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March 9th, 2009, 09:10 PM
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#11
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Want a toothpick?
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Had enough cash to switch around my EQ. Total +3 speed, -3 agility.
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March 10th, 2009, 06:30 AM
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#12
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Banned
Join Date: Oct 2007
Posts: 4,744
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Hard to evaluate today's game because of the blowout...but what I did see was Sut and BRB pulling the OT's further outside their comfort zone allowing the LBer's more room to blitz.
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March 20th, 2009, 05:05 AM
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#13
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Banned
Join Date: Oct 2007
Posts: 4,744
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Wow...BRB has 10 sacks in 2 games.

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March 20th, 2009, 07:17 AM
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#14
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Want a toothpick?
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Is jump the snap working for you? May have made a mistake switching to heavyweight.
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