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Old April 28th, 2008, 07:51 AM   #211
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Is there a fake FG option?
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Old April 28th, 2008, 07:56 AM   #212
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A defense that is aligned to stop the run vs a defense aligned to stop the pass.
So does that mean our DE's may pull back on zone blitzes or something?

I'm thinking that we want as much pursuit towards the ball carrier...which may translate into pursuit towards the QB in passing situations...



Keep in mind I'm just guessing...I really don't know wtf I'm talking about.
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Old April 28th, 2008, 07:58 AM   #213
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Is there a fake FG option?
Yes...but the results are kinda mixed.

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Old April 28th, 2008, 08:31 AM   #214
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Aye, then let the corners sit in a zone and pick off the errant passes.
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Old April 28th, 2008, 08:32 AM   #215
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Quote:
Originally Posted by Mulli View Post
Jane Austin:

Mel Kiper listed strengths as:

Sense and Sensibility.

Weaknesses:

Pride and Prejudice.
Well played, sir.
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Old April 28th, 2008, 08:55 AM   #216
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I'm curious....my guy's energy is 92 - I have him training on "intense" to boost his stamina...which will give him a 95 energy for the game....but give him a 20 for stamina.

Where is everybody else's energy?
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Old April 28th, 2008, 09:00 AM   #217
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I'm curious....my guy's energy is 92 - I have him training on "intense" to boost his stamina...which will give him a 95 energy for the game....but give him a 20 for stamina.

Where is everybody else's energy?
Mine is 86. Training normal.
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Old April 28th, 2008, 09:04 AM   #218
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Mine is 86. Training normal.
On a side note I read that there is a glitch that if you set the intensity on both to "relax" - you'll get 36 energy points in a day. The gamers are trying to fix that to 18...
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Old April 28th, 2008, 09:07 AM   #219
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On a side note I read that there is a glitch that if you set the intensity on both to "relax" - you'll get 36 energy points in a day. The gamers are trying to fix that to 18...
The glitch is good right? Should we all set ours to that?
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Old April 28th, 2008, 09:18 AM   #220
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The glitch is good right? Should we all set ours to that?
I think so...but I'm just reading their message boards...

But I think its more of a case by case thing among the players....for example if yer player is hurtin in the 60's - then right after the game go on "relax" mode in both catagories.

If yer player can be in the 90's prior to game time - I think you'll be fine....you can then focus the 2nd day on intense training on a certain skill.

I'm probably gonna give it a try after the game to see what happens.
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Old April 28th, 2008, 09:25 AM   #221
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I'm training on relaxed right now because had 75 energy left after the game.

I did play in 54 plays though, playing at normal level. Bumped it up to normal training so for the game tomorrow I should be back at 99.
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Old April 28th, 2008, 09:27 AM   #222
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I'm training on relaxed right now because had 75 energy left after the game.

I did play in 54 plays though, playing at normal level. Bumped it up to normal training so for the game tomorrow I should be back at 99.
Here is the link to the glitch...

Training - energy recovery question Started by: nightmare4145
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Old April 28th, 2008, 09:28 AM   #223
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Muldoon at 97 energy.
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Old April 28th, 2008, 10:03 AM   #224
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FYI...the Dungeoneers are freaking loaded with guys from level 7 to 10....then crushed their opponent 41-0.

The turtles beat their opp. 41-16...they have level 4 guys on up...

The hoplites...squeeked a 21-14 win...the siege chocked 16-21...

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Old April 28th, 2008, 10:33 AM   #225
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http://goallineblitz.com/game/forum_...hread_id=78600


I found that thread/post to be critical in my understanding of the game/training/intensity/attributes.
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